Healer Simulator
A downloadable game for Windows, macOS, and Linux
You are the healer. That's the whole game.
The other nine members of your raid fight on their own. You don't control them, you don't deal damage, and you can't move anyone out of the fire. Your entire game is deciding who to heal, with what, and when — and the pressure comes from never having enough healing for everyone.
Eight classes, eight different ways to fail.
Direct heals and water shields (Shaman). Damage that becomes healing (Priest, Monk). Stacked HoTs (Druid). Burning your allies to heal them (Pyromender). Spending banked resource (Paladin). Turning overheal into absorption (Oracle). Corpses that tank for the living (Necromancer).
None of them is the "best" healer — each one breaks in a different fight.
Position matters.
The party is a 5-column grid. Adjacency feeds Chain Heal and spreading fire; columns feed the Undertow. You're one of the members, so you can die — and you stop acting if a mechanic traps you.
You also have to move.
Bosses drop danger zones in the arena, and moving cancels your cast. Leaving the fire is always a real decision: finish the heal, or live.
There is no victory.
It's an endurance run. Every boss cleared gives a talent point and raises the scale, and it ends when the whole party falls.
Then the meters tell you who you really were.
Solo, or 2–3 player co-op over LAN.
Free. If you enjoy it, a donation helps me keep building it.
Criticism and suggestions are always welcome. If you find something that feels wrong, unbalanced, confusing, or simply think of something that could make the game better, let me know.
| Published | 20 hours ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Lomunte |
| Genre | Role Playing |
| Tags | hard, healer, healing, raid, Singleplayer |
| AI Disclosure | AI Assisted, Graphics, Text |
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